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Final Presentation Materials
Presentation File: Exhibition Board:
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Dec 11, 20221 min read
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Blog 10
Exercise 10-2 We identified three Work Roles and three User Class gamers of Candy Crush, our previous survey and interview will be used...
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Dec 5, 20221 min read
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Blog 9
Individual Interface Design for Candy Crush
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Dec 5, 20221 min read
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Blog 8
This week we worked on the UX Target Table which includes the work role (user class), specific goals, the UX measure and how we measured...
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Dec 5, 20222 min read
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Blog 7
Our Goal Examine user perception on the game and specific keywords related to its image. To investigate whether Candy Crush’s tactic of...
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Dec 5, 20222 min read
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Blog 6
Context of Research Design: Our first survey based on Candy Crush users revealed that users did not care about the limited lives. However,...
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Dec 5, 20224 min read
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Blog 5
Social Model Based on the statement, we attempted to look at user relationships and their objectives. Here are the results: Flow Model 1...
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Dec 5, 20221 min read
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Blog 4: Flow Map
Internal system refers to the cycle of how players interact with the game and how players may get addicted to the game. Players play the...
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Dec 5, 20221 min read
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Blog 3: Sensory Cues
Sensory Cues Link Our team found 3 types of sensory cues in Candy Crush, which are: visual, haptic, and emotional cues. Candy Crush is...
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Dec 5, 20221 min read
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Blog 2: Target Audience
Annual Revenue: 1.2 billion in 2021 The annual revenue of candy crush has only risen in the past years. From its humble origins of 77...
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Dec 5, 20221 min read
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Blog 1: Team and Concept Introduction
Hello, We are Team CC! Here are the links to the individual members blogs: - Yupel - Vy Phan - Eugene - Daniel Candy Crush is a circus...
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Dec 5, 20223 min read
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